Pause/Play button on remote is mapped to button “X” (which is then mapped to joystick button 15).is derived from gravity vector thus lacks rotation around axis parallel to gravity vector. Unfortunately there is no dedicated accelerometer API on tvOS SDK.
Input.acceleration internally is derived from gyroscope API and might have some instabilities.
#TVOS EMULATOR FOR MAC MANUAL#
Use the mappings written in this manual while setting up your custom action mappings in the Unity Editor Edit->Project Settings->Input.
#TVOS EMULATOR FOR MAC HOW TO#
Here are technical details on how to access specific TV Remote features: It’s recommended to experiment a bit with various schemes when porting game to tvOS. Some games would benefit treating it as traditional game controller with one analog axis and extra action button, while others would benefit using accelerometer for steering purposes. Usually each game needs slight adjustment of input scheme to leverage unique Apple TV Remote input features. TV Remote input is minimally processed by Unity and mostly routed to corresponding Unity APIs. You can estimate Bitcode size by analyzing LLVM sections in your executable with otool -l.Īpple TV Remote (Siri Remote) serves as multipurpose input device working both as traditional menu navigation controller, game controller, gyro and acceleration sensor and as touch gesture device. This added size is not accounted for distribution size, as it will be stripped by App Store servers. Note that Bitcode is included with tvOS builds, which will add ~130 MB to your executables. For On Demand Resources support in Unity please refer to section below.
#TVOS EMULATOR FOR MAC UPDATE#
Don’t forget to reach plugin providers and ask them to update plugins. We recommend you to create separate branch of your game and do porting to Apple TV there.